A 2D clicker game set on a spaceship where the player attempts to repair critical systems... but everything goes wrong in unexpected and comical ways.

The player interacts with elements of the ship, accessing maintenance minigames, but each one has a surprise twist that turns it into a disaster.


Houston, I have no idea is our first-ever game jam project, and we really aimed for the stars (and maybe flew a bit too close to the sun). What started as an ambitious idea turned into a chaotic adventure full of laughter, late nights, and more bugs than we’d like to admit. We set out to create a 2D clicker adventure where you’re the only intern on an ancient space station held together by duct tape and outdated code.

With a sarcastic AI mocking your every move and minigames designed to sabotage you, nothing ever goes as planned. 

Is it complete? Not even close. 

Is it polished? Absolutely not. 

Did we have a blast making it? You bet!

Even though it’s rough around the edges (and maybe missing a few features), we’re proud of what we managed to pull off in such a short time. It’s chaotic, it’s messy, but it’s ours—and we hope you enjoy the ridiculousness as much as we enjoyed making it.

Published 23 hours ago
StatusReleased
PlatformsHTML5
AuthorBatzzer
GenreInteractive Fiction
Made withUnity
Tags2D, Buttons, Management, Point & Click, Sci-fi

Comments

Log in with itch.io to leave a comment.

nice game

Thank you!